4/3/2024 0 Comments BLENDER make a scene donut![]() There are also the Andrew Price tutorials and his lighting challenge to consider. Choosing a higher texture resolution means working with our donut in Blender will be slower (more resources required to render the texture in the viewport) and renders will be slower. The zoom you do in your camera corresponds to the zoom in your render, but the ratio is just not 1:1 for some reason. You might have to zoom until your model covers your entire screen. Just keep zooming into your model and then make a new render, repeat till you get what you want. I also got a copy of Blender Secrets and have been thumbing through that looking for ideas. Because our scene is not going to be super high resolution, we’ll keep the height and width of our texture very small (512x512 pixels). I just had the same problem and kinda got a solution. Next I will try to learn more about creating simulations in Blender. Really got that sense of accomplishment that reminded of when I was learning Maya for the first time. I had a ton of fun making these projects. I didn’t want to get caught up tweaking this scene when I could be learning more. ![]() More elements could had been added to make the scene feel fuller, but at some point I just wanted to move on to another project so that I learn can more techniques. In compositing, I color balanced it a little more towards warmer tones and increased the contrast a little. So, I used one of the HDRIs that comes with blender of an interior space and a single directional light for sunlight. ![]() I really wanted that look like they were hot and fresh out the oven.įor the lighting I wanted the scene to feel like a warm late afternoon. Also, a volumetric shader with a noise texture was used to add steam coming of the cookies. A cloth simulation was used for the napkin to crumple it up and make it look like it was thrown behind the glass. On top of applying techniques from the donut series, I created a new procedural tile texture for the counter top using the shader graph. As a follow up to the donut project, and to test what I learned, I tried making a cookie scene. ![]()
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